Diglino Design Workspace

Curated Gallery of Digital Worlds

A selection of our work across mobile gaming. Each project represents a specific technical challenge and a distinct visual solution.

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Neon Drift HUD Integration

Principle

Contextual Legibility

UI elements dynamically adapt contrast and scale based on the underlying scene's color palette and motion.

The Polish Pixel: A Studio's Visual DNA

Our design philosophy is rooted in the belief that the interface is not an overlay; it is an integrated character of the game world. This was put to the ultimate test in 'Neon Drift,' a top-down racing title where traditional HUDs break immersion. We solved this by embedding data directly into the environment—speedometers on billboards, lap times on trackside lights, position on the fan displays.

Technical Constraint: Performance-First Art

The challenge was twofold: maintain visual clarity while running at 60fps on mid-range Android devices. Our solution was a custom shader library that allowed for "baked-in" dynamic lighting on UI assets, rendering them as part of the game scene rather than separate layers. This eliminated GPU overdraw.

"A button shouldn't just work; it should *feel* like it belongs in the world you're playing in."

Side Note: The 'Polish Pixel'

Our Warsaw-based team's signature—a fusion of Eastern European graphic design's bold geometry and the fluidity of global gaming trends.

Project Matrix

A high-level overview of our technical proficiencies and service spectrum. This is not an exhaustive list, but a lens into our core competencies.

Primary Focus

Mid-Core to Hardcore Mobile

Strategy, RPG, Simulation with complex meta-systems.

01

UI/UX for Live-Ops

Specialized design for seasonal events, battle passes, and dynamic storefronts that evolve weekly.

02

Cross-Platform Prototyping

Figma paired with custom Unity/Unreal plugins for real-time asset validation and 1:1 fidelity checks.

03

Style Guide Automation

Generating production-ready component libraries directly from design files, slashing asset production time.

04

Accessibility-First Audits

WCAG 2.1 AA compliance checks integrated into the sprint cycle, expanding the addressable player base.

The Constraint Canvas: Solving for Performance

The Pitfall

The Overdraw Trap

Complex UI layers causing GPU overdraw on older devices, leading to thermal throttling and dropped frames during intense combat.

Our Solution

Dynamic Layer Baking

A proprietary tool that pre-renders static UI elements (buttons, panels) into single textures during the build process. This reduces the number of draw calls at runtime.

Micro-Scenario: The Raid Boss Interface

During a 20-player co-op raid, the HUD displays 50+ dynamic elements (player health bars, cooldowns, boss phases). Using Dynamic Layer Baking, we ensured the interface remained buttery smooth, even as particle effects filled the screen.

Frame Time Graph (ms)

Before
After
Peak (Before)
Peak (After)

Annotated chart showing the performance delta before and after implementing Dynamic Layer Baking. Peak frame time reduced by over 50%.

The Trade-off

  • Gains: Guaranteed 60fps UI animations, reduced battery drain, stable performance on older hardware.
  • Cost: Adds ~50ms to initial app load time. Static UI elements cannot be dynamically recolored in-game.

Glossary: The Designer's Lexicon

Gacha
A monetization model where players spend in-game currency for a random chance at a valuable item. Our design philosophy prioritizes clear visual communication of odds and pity systems to maintain player trust.
RNG (Random Number Generation)
The core algorithm behind loot drops, critical hits, and procedural generation. UI must communicate outcomes without creating false patterns, a key challenge in feedback design.
Meta-Game
Strategy that exists outside of core gameplay loops (e.g., team building, resource allocation). We design meta-game UIs to be dense but navigable, often using spatial organization.

Pitfall Rail

Mistake: Cluttered Tutorials

Overloading first-time players with every mechanic at once. Fix: Contextual, just-in-time tutorials that appear only when a player first encounters a system.

Mistake: Opaque Monetization

Hiding real-money conversion rates or gacha odds in small text. Fix: Prominent, legally compliant disclosures integrated into the purchase flow.

Mistake: One-Size-Fits-All UI

Assuming all players have the same dexterity or screen size. Fix: Robust accessibility options (UI scale, button delay, customizable layouts).

Client Impact Stories

Scroll horizontally to explore anonymized case studies. Hover over each card to see the core outcome.

AG
Aether Games

Pre-Launch Retention

Our onboarding flow redesign helped lift initial session retention from 22% to 38% during the closed beta phase.

PF
PixelForge

Asset Production

Style guide automation cut their asset production time by an estimated 60%, freeing resources for gameplay iteration.

NI
Nexus Interactive

Accessibility Audit

Uncovered 15 critical issues, expanding their addressable market by an estimated 200,000 users in key regions.

SV
SolarVault

Live-Ops Event

Designed the "Crisis Point" event UI, managing 50+ concurrent player actions without a single crash reported in the first week.

All case studies are based on anonymized data shared with client permission. Names are changed for confidentiality.

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